Artwork: I am a huge fan of the charcoal on parchment style drawings used to progress the narrative and introduce us to the many worlds of The Hand of Merlin I wish more developers opted for slide show style introductions when the art is well done, its a very good medium for telling a story and allows small developer teams to punch above their weight and offer an immersive introduction to the narrative, far better than a poorly rendered in-game cutscene or low-quality CGI could accomplish.The Hand of Merlin overall has good graphics, with some elements being better or worse than others.
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